![]() “How do you feel about fan translation of your games?” However, you should know that even Starnova and any other IP we make in the future will have years of thought behind it, so this kind of process isn't just unique to Sunrider. Sunrider 4 will have many more years of refining, and might get pretty close to the vision. That version was the result of over a decade of refinement of the original idea. The first Sunrider to become popular was Sunrider First Arrival, thanks to the rise of Kickstarter and Steam. They weren't anime based though, more so a 360-degree 2D shooter game. I think I made the first attempts when I was in middle school in Game Maker. ![]() It was one of the first films I watched in the United States and it inspired a big appreciation for science fiction. I think my first experience with science fiction was when I saw Star Wars on VHS when I was 7 years old. Samu: It's something I've always wanted to make for years. how did you even come up with idea for Sunrider in the first place actually, or did somebody else give you the idea?" Nemjen: Make sure you're scanning every pixel in every CG - you may just get your wish. Maybe it'll happen! (I can't make any guarantees though, lol) "Real question, will Sunrider 4 have an in universe space whale sighting CG? Where you're only allowed to pick ONE GIRL to watch the whales with?" Nemjen: The Vanguard firing sequence, very satisfying to watch. ![]() “What was your favorite part of Sunrider: Liberation Day, whether making it or playing it?” I liked animating them and they were easier to make than the Sunrider mecha ones, but the big issue right now is that the Game Maker Studio engine does not support video play back, so I'm going to have to think of some clever ways to get a video in if the support isn't added. I'm personally not sure how many fans thought the animated H scene in Starnova were necessary. So the mecha animations for Liberation Day were pretty cool, but we might want to focus more on creating the game play aspects for Sunrider 4. Samu: This one, I don't know the answer to quite yet. "Will your games include more animation in the future?" As it was a different type of VN for LiS too it was something we were able to work out together and therefore very exciting. My background is actually in SaaS project management so this has been something new for me but Sam and Ashton have been very welcoming and helpful with teaching me the ropes. Nemjen: Technically Shining Song Starnova was my first completed project so that helps keep things nice and simple. But I look forward to working on Sunrider 4 next as well. It was also interesting getting the gameplay systems worked out. It was much more different from anything I've worked on before with the most code work out of the projects. Samu: I have the best impression of whichever project I've worked on the most recently, so I would say Idol Empire. "Which one of the completed projects did you enjoy the most and why?" Samu: Ben does his job as PR manager well and gives me the high lights. "Hey Sam, is it true you've always been watching us from the shadows?" Nemjen: He does the job for me, almost like he is trying to avoid me. Interesting things of note that popped out to me So that was our thinking when we finalized routes.They recently did some QnA's, some stuff about sunrider 4 in here though not a lot Asaga, Ava, Chigara, and Sola consistently ranked high according to popular opinion, and the fanbases for Icari and Claude are both larger than the fans behind Maray anyways. ![]() It's very important that a game sells well enough so everyone can get paid and the studio make enough for future games, so the routes in Sunrider Academy were decided on the size of the fanbase for the girls. (See Shirobako for a light hearted version of this.) When the creative director suddenly asks mid-production for people to work extra and create extra content, people start fuming, get angry, walk off the job, demand raises, etc. For example-Kayto can't fulfill promise and have to make amends? Would be nice isn't it? When making a game, it's important to budget everything early and stay with the budget.ĬGs, character sprites, backgrounds, scenario, and code don't just appear from nothing, so adding a route mid-development is not a wise decision for a game development studio to make. But how about adding some kind of route for her without any erotic scenes and stuff. > Many people asking to add Maray route, and looks like you don't want to do this due to specific reasons and that's your right. The following is from Love In Space Askfm account:
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